Low latency times
& Zero packet loss
We designed our network infrastructure so that your players can benefit from constantly low latency times, zero packet loss, and no saturation – especially during peak times.Looking Glass
Our monitoring system constantly checks whether your game’s traffic is being routed through the best-performing path. Even in the most latency-sensitive scenarios, this ensures smooth gameplay.
Whether you’re running a smaller game or an MMO, your server stack is allocated a single bandwidth pool that you can scale to the size of your player base.
- DDoS protection against both volumetric and protocol-based attacks is included in your subscription for all your servers.
- Unmetered mitigation in under 10 seconds, free of charge, regardless of the scale of the attack.
- Real-time monitoring of the attack right in client panel with immediate notification via email.
Frequently asked questions
- Yes. Shield, our cybersecurity stack, allows you to monitor and mitigate DDoS attacks targeting your servers, as well as toggle between various protection tiers:
Volumetric Shield is always-on for each customer. This solution is efficient against NTP, DNS, Memcached, and other basic amplification attacks.
Full Shield, powered by dedicated anti-DDoS hardware, adds TCP syn interception and employs custom mitigation techniques.